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		<title>All you need to know about smartphones and apps</title>
		<link>http://blog.mobango.com/?p=2424</link>
		<comments>http://blog.mobango.com/?p=2424#comments</comments>
		<pubDate>Wed, 22 May 2013 10:18:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Industry News]]></category>

		<guid isPermaLink="false">http://blog.mobango.com/?p=2424</guid>
		<description><![CDATA[Source:&#160;visual.ly]]></description>
			<content:encoded><![CDATA[<p><img class='visually_embed_infographic' src='http://thumbnails.visually.netdna-cdn.com/all-you-need-to-know-about-smartphones-and-apps_519b9dff084c6_w587.png' rel='http://thumbnails.visually.netdna-cdn.com/all-you-need-to-know-about-smartphones-and-apps_519b9dff084c6.png' alt='All you need to know about smartphones and apps' /></p>
<p><strong>Source:&nbsp;<a target="_blank" href="http://visual.ly/all-you-need-know-about-smartphones-and-apps">visual.ly</a></strong></p>
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		<title>How Can You Have Any Apps If You Don’t Eat Your Data?</title>
		<link>http://blog.mobango.com/?p=2418</link>
		<comments>http://blog.mobango.com/?p=2418#comments</comments>
		<pubDate>Wed, 22 May 2013 10:10:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Industry News]]></category>

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		<description><![CDATA[Getting the right apps into the hands of your customers quickly requires an infrastructure that can handle the load. Assembling the components is tricky because there’s a combination of new data and old to manage in the moment for the &#8230; <a href="http://blog.mobango.com/?p=2418">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://www.thetibcoblog.com/wp-content/uploads/2013/02/Phone-272x300.jpg" width="272" height="300" style="float:left; padding-right:10px"/> Getting the right apps into the hands of your customers quickly requires an infrastructure that can handle the load. Assembling the components is tricky because there’s a combination of new data and old to manage in the moment for the best customer experience. Telecom companies like T-Mobile need to be able to handle this exponential increase in data volume, and also analyze this new source of data to deliver the right services to each customer.</p>
<p>Anticipating the newest mobile app is like waiting for the next blockbuster movie; it’s become a major event. With top lists of most popular apps published per month and even per week, there is a whole market around interest in apps. Ruzzle, a word game resembling Scramble, earned the top position on iPhone apps charts as the most downloaded game in January, giving us the first big hit of 2013. Of course, the runaway success story of 2012 was Snapchat, a photo-messaging app, where users were sending about 50 million snaps a day. Think about the volume of data these two apps alone are producing. It’s staggering.<span id="more-5290"> </span></p>
<p><strong>Year-ending Week is The Blockbuster Period</strong></p>
<p><img alt="" src="http://www.thetibcoblog.com/wp-content/uploads/2013/02/Theater-Phone-300x200.jpg" width="300" height="200" style="float:right; padding-left:10px"/></p>
<p>The last week of 2012 was the largest week for both new device activations and app downloads in iOS and Android history — a record-breaking<strong> 50 million iOS and Android devices were activated, and 1.76 billion applications were downloaded</strong>. You cannot ignore the <strong>increasing demand for fast reliable data</strong> that the mushrooming mobile apps have created. Mobile applications relying on remote data sources and databases need to transmit data through wireless media, requiring improved performance of data transmission over wireless networks.</p>
<p><strong>More Apps, More Data Transmitted Every Second</strong></p>
<p>Applications on mobile devices are increasingly becoming richer and generating more and more data. Consumers expect to see updated data in their apps when they open the apps on their mobile devices, which mean <strong>automatic updating of data via faster transmission of data</strong>. Throughout the wireless industry, companies are innovating to keep up with the expectations of customers.</p>
<p>T-Mobile USA strives to be at the forefront of those changes and is handling about 60 million transactions per day, which translates to over three billion messages being passed through the various components in the process flow. And now there are a hundred systems that are talking to each other seamlessly, massively expanding the exchange of data across systems. TIBCO<a href="http://www.tibco.com/products/automation/messaging/default.jsp" onclick="javascript:_gaq.push(['_trackEvent','outbound-article','http://www.tibco.com/products/automation/messaging/default.jsp']);">messaging</a> and <a href="http://www.tibco.com/products/automation/application-integration/default.jsp" onclick="javascript:_gaq.push(['_trackEvent','outbound-article','http://www.tibco.com/products/automation/application-integration/default.jsp']);">integration software</a> have been core to all this, allowing T-Mobile to expand and handle the increasing volume of data transmission.</p>
<blockquote>
<p>“<strong>From a T-Mobile middleware perspective, launching a new platform like our highly regarded Android application is quick and simple because we can quickly develop the components that need to be created and integrate them with the large number that have already been built.</strong>”</p>
<p><em>– Mark Johnston, Manager – Middleware Space and Application Support, T-Mobile USA</em></p>
</blockquote>
<p>All this data from mobile apps can be analyzed and insights gained into customers’ data behavior, enabling service providers to proactively market and deliver services that fit with the customer. So big data is set to play a starring role in the mobile apps blockbuster story, but that is a different movie for another day.</p>
<p>
<iframe width="640" height="360" src="http://www.youtube.com/embed/xkpD-_dHIng?feature=player_detailpage" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p><strong>Source:&nbsp;<a target="_blank" href="http://www.thetibcoblog.com/2013/02/19/how-can-you-have-any-apps-if-you-dont-eat-your-data/">Thetibcoblog</a></strong></p>
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		<title>Apple and Google app downloads reveal rate of smartphone growth</title>
		<link>http://blog.mobango.com/?p=2415</link>
		<comments>http://blog.mobango.com/?p=2415#comments</comments>
		<pubDate>Wed, 22 May 2013 10:05:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Industry News]]></category>

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		<description><![CDATA[Apple receives 30% of the revenue from app customers, having made $3.86bn (£2.5bn) from the app store. Photograph: Rex Features/KPA/Zuma More than 50 billion apps have now been downloaded from Apple&#8216;s App Store since it opened inJuly 2008, the company said yesterday — &#8230; <a href="http://blog.mobango.com/?p=2415">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>
<img src="http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2013/5/16/1368730407980/Apple-and-Google-app-down-008.jpg" width="460" height="276" alt="Apple and Google app downloads reveal rate of smartphone growth" itemprop="contentUrl representativeOfPage" /></p>
<p>Apple receives 30% of the revenue from app customers, having made $3.86bn (£2.5bn) from the app store. Photograph: Rex Features/KPA/Zuma</p>
<p>More than 50 billion <a href="http://www.guardian.co.uk/technology/apps" title="More from guardian.co.uk on Apps">apps</a> have now been downloaded from <a href="http://www.guardian.co.uk/technology/apple" title="More from guardian.co.uk on Apple">Apple</a>&#8216;s App Store since it opened inJuly 2008, the company said yesterday — and Google is not far behind, announcing 48bn downloads from its Google Play store so far.</p>
<p>Together, the figures highlight the huge new business created by the explosive spread of <a href="http://www.guardian.co.uk/technology/smartphones" title="More from guardian.co.uk on Smartphones">smartphones</a> over the past five years, with downloads running at around 1,500 per second across the two stores and generating millions for developers.</p>
<p>The 50 billionth app was downloaded by American Brandon Ashmore from Ohio, who receives a $10,000 gift card after downloading the word game Say The Same Thing — but that&#8217;s small beer compared with the $9bn (£5.9bn) that have been paid out to app developers, representing 70% of the app prices. It&#8217;s a gigantic new economy that can now make teenagers into millionaires and create entire new businesses. Apple, which takes the other 30% of the revenue, has generated $3.86bn.</p>
<p>Finnish company Rovio, which introduced its Angry Birds game to the App Store in December 2009 has since seen almost 2bn downloads worldwide on smartphones and tablets, while 17-year-old Londoner Nick D&#8217;Aloisio, sold his company that makes the Summly app to web giant Yahoo in March for an estimated £18m.</p>
<p>Apps have also been used to create new sources of publicity by musicians such as Björk, and even Olympic athletes. Usain Bolt&#8217;s app was downloaded millions of times last summer during the Olympics.</p>
<p>With close to 1 billion people using smartphones, and using them much of the time, apps have begun to change how we think about computing, argues Dave Addey, founder and managing director of Agant, which developed the UK Train Times app. &quot;Desktop software used to be complex and would do lots of things. Now we think of apps as doing one thing really well, but individually focused. They&#8217;ve also changed the perception of pricing for software.&quot; Where desktop software can cost anywhere from tens to hundreds of pounds, app prices are typically measured in tens of pence – or, frequently, are free.</p>
<p>Apps have proliferated dramatically: both Apple and Google boast around 800,000 through their online stores, while Microsoft&#8217;s Windows Phone Store has 150,000 and BlackBerry World about 205,000.</p>
<p>Yet for developers, the growth of the App Store has brought its own problems. The sheer number of apps available has meant getting noticed has become essential to hitting the charts, and so making money; that $9bn paid to developers is very unevenly distributed, with the vast majority going to a comparatively small number of developers. The importance of making a splash with an app has led to schemes outside the store in which third-party companies offer to &quot;buy&quot; positions in the top-selling or most-downloaded app charts.</p>
<p>For those on the Google Play store, the problem is piracy, leading to as many as 9 in 10 copies of games in use being pirated versions.</p>
<p>Apple&#8217;s insistence on taking 30% of any sales made through the App Store – including in-app purchases – has also led to clashes with large organisations, notably including Microsoft, which has declined to produce Office for the iPad, apparently because of disagreements about how to pay for it. The Financial Times also withdrew its app from the store in favour of a web version, protesting at the 30% take and Apple&#8217;s refusal to pass on details about subscribers.</p>
<p>Richard Dodd, of the British Retail Consortium, said: &quot;This is a really sharp illustration of how rapidly the ways in which customers are choosing to shop and the things that they are shopping for are developing.&quot;</p>
<p>&nbsp;</p>
<p><strong>Source:&nbsp;<a target="_blank" href="http://www.guardian.co.uk/technology/2013/may/16/apple-google-app-downloads-smartphone">Guardian.co.uk</a></strong></p>
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		<title>Unity offering free publishing tools for iOS and Android to indie devs</title>
		<link>http://blog.mobango.com/?p=2407</link>
		<comments>http://blog.mobango.com/?p=2407#comments</comments>
		<pubDate>Wed, 22 May 2013 10:01:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Industry News]]></category>

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		<description><![CDATA[Unity Technologies will grant indie developers free publishing tools for the development of iOS and Android games, the company announced today. Beginning today, indie developers will have access to Unity&#8217;s basic mobile tools and will be able to publish their &#8230; <a href="http://blog.mobango.com/?p=2407">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img alt="" data-original="http://cdn1.sbnation.com/uploads/chorus_image/image/13434099/angry-bots-ipad-2.0_cinema_640.0.png" data-ratio="1.77777777777778" data-sizes="{'480':'http://cdn0.sbnation.com/uploads/chorus_image/image/13434115/angry-bots-ipad-2.0_cinema_480.0.png','384':'http://cdn0.sbnation.com/uploads/chorus_image/image/13434129/angry-bots-ipad-2.0_cinema_384.0.png','320':'http://cdn1.sbnation.com/uploads/chorus_image/image/13434137/angry-bots-ipad-2.0_cinema_320.0.png','960':'http://cdn3.sbnation.com/uploads/chorus_image/image/13434025/angry-bots-ipad-2.0_cinema_960.0.png','1280':'http://cdn2.sbnation.com/uploads/chorus_image/image/13434257/angry-bots-ipad-2.0_cinema_1280.0.png','640':'http://cdn1.sbnation.com/uploads/chorus_image/image/13434099/angry-bots-ipad-2.0_cinema_640.0.png','400':'http://cdn1.sbnation.com/uploads/chorus_image/image/13434097/angry-bots-ipad-2.0_cinema_400.0.png','100':'http://cdn2.sbnation.com/uploads/chorus_image/image/13434345/angry-bots-ipad-2.0_cinema_100.0.png','1920':'http://cdn2.sbnation.com/uploads/chorus_image/image/13433975/angry-bots-ipad-2.0_cinema_1920.0.png'}" src="http://cdn3.sbnation.com/uploads/chorus_image/image/13434025/angry-bots-ipad-2.0_cinema_960.0.png" /></p>
<p>Unity Technologies will grant   indie developers free publishing tools for the development of iOS and   Android games, the company announced today.</p>
<p id="paragraph2">Beginning today, indie   developers will have access to Unity&#8217;s basic mobile tools and will be   able to publish their games and apps for iOS and Android via the build   menu. Publishing services for Blackberry and Windows Phone 8 will also   be added in the future, and will be included in the deal without   additional cost. The Unity license to publish on mobile platforms cost   $800 before today&#8217;s decision to release them for free.</p>
<p id="paragraph3">&quot;We were able to make Unity   free for the web and for desktop computers a while ago, but have been   dreaming of doing the same for mobile for what seems like forever,&quot;   Unity CEO David Helgason said in a statement. &quot;Mobile games development   is possibly the most dynamic and exciting industry in the world, and   it&#8217;s an honor to be able to help so many developers be so successful in   fulfilling their visions and in building their businesses.&quot;</p>
<p id="paragraph4">Rendering architect Aras Pranckevičius took to <a href="https://twitter.com/aras_p/status/336769048551510016" target="_blank">Twitter</a> to share more details, stating developers who already paid for the license will receive some sort of compensation.</p>
<p id="paragraph5">&quot;There will be some compensation, but I don&#8217;t know the details right now,&quot; he said.</p>
<p><strong>Source:&nbsp;<a target="_blank" href="http://www.polygon.com/2013/5/21/4351326/unity-offering-free-publishing-tools-for-ios-and-android-to-indie-devs">Polygon</a></strong></p>
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		<title>Is 196 megabytes per month enough mobile data for you?</title>
		<link>http://blog.mobango.com/?p=2403</link>
		<comments>http://blog.mobango.com/?p=2403#comments</comments>
		<pubDate>Tue, 21 May 2013 10:30:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Industry News]]></category>

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		<description><![CDATA[Data flat rates are essential for the vast majority of smartphone users. Being online the majority of the time with your cell phone, I figured that eating up 200 megabytes of data in a month would be easy to do. However, a recent German &#8230; <a href="http://blog.mobango.com/?p=2403">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Data flat rates are essential for the vast majority of smartphone users. Being online the majority of the time with your cell phone, I figured that eating up 200 megabytes of data in a month would be easy to do. However, a recent German study by the Association of Telecommunications and Value-Added Services (VATM) published a report in their blog, which claims that the average data consumption in Germany is around 196 megabytes per month. Can this be true?</p>
<p><img alt="Datenverbrauch 2" src="http://fs01.androidpit.info/userfiles/4471351/image/Datenverbrauch_2.JPG" /> © AndroidPIT</p>
<p>While we call less and less, we are online more with our smartphones, using services such as Messenger to communicate, watching online videos, playing games, listening to music, reading news, and keeping in touch via Twitter and Facebook. In essence, we use less of our talk minutes and gobble up more and more data, or so it seems. It appears that all this would not be possible without flexible data plans, at least not without spending a lot of money. I guess the nagging question for smartphone enthusiasts is as follows: “Will I be able to get by in one month with just 1 gigabyte of data?”</p>
<p>And so, I was surprised by the message about the upcoming new tariff “O2 Loop Smart” that was published on the <a href="http://blog.telefonica.de/2013/05/zum-start-des-o2-loop-smart-wie-viel-daten-braucht-mein-smartphone-pro-monat/" target="_blank">Telefonica</a> blog. In it this report, it says that the average data consumption in Germany is 196 megabytes. &quot;Come on!” I thought. Shouldn’t this be much higher, considering the way trends are going with smartphones? It seems too impossible to believe. Here at the AndroidPIT office, our consumption is definitely higher than this national “average”: Sophia constantly complains that her 1 Gigabyte limit is always throttled, Nico and Andreas classify themselves as power users and are regularly at the limit of their plans,  and Toni and I constantly come in around 500 megabytes per month.</p>
<p>Until recently, I even got by with 300 megabytes per month and I was only able to achieve this by being very cautious with reducing the amount of apps I had synchronizing in the background. I also never used data heavy apps while on the road, such as video streaming, Youtube and the likes.  And sometimes I was still taken by surprise: once just using Google+ while out and about caused me to rack up 250 megabytes in data.</p>
<p>However, when you step back to think about it, this average might not be so unrealistic: only about half of smartphone users, according to Telefónica online, are always online. Only a third of users employ their smartphones when on the go, meaning outside of Wi-Fi reception.</p>
<p>The numbers showcased in this report are from last year, and one would expect that data consumption would continue to increase as an average. The whole song and dance behind this new tariff just reeks of a bait and catch tactic. By having customers bound to cheap contracts, how many of them will reach their limit within a week and then have their data connection throttled for the remainder of the month?</p>
<p>What do you think about this? How much is your monthly data usage? And what do you do if you have reached your data limit?</p>
<p><strong>Source:&nbsp;<a href="http://www.androidpit.com/is-196-megabytes-per-month-enough-mobile-data-for-you" target="_blank">AndroidPIT</a></strong></p>
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		<title>Indian girl invents device that can charge phone in 20 seconds</title>
		<link>http://blog.mobango.com/?p=2399</link>
		<comments>http://blog.mobango.com/?p=2399#comments</comments>
		<pubDate>Tue, 21 May 2013 10:27:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Industry News]]></category>

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		<description><![CDATA[An 18-year-old Indian-origin girl in the US has developed a potentially revolutionary device that can charge a mobile phone in just 20 seconds, a media report said. The charging device has been dubbed a supercapacitor by Esha Khare of Saratoga, &#8230; <a href="http://blog.mobango.com/?p=2399">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>An 18-year-old Indian-origin girl in the US has developed a potentially revolutionary device that can charge a mobile phone in just 20 seconds, a media report said.</p>
<p>The charging device has been dubbed a supercapacitor by Esha Khare of Saratoga, California, the Daily Mail reported.Khare won $50,000 for her invention at the Intel International Science and Engineering Fair, held in Phoenix.</p>
<p>Khare has only used her supercapacitor to power a light-emitting diode (LED), but says that one day her invention will power cell phones, cars and any gadget that requires a rechargeable battery.</p>
<div><img src="http://im.tech2.in.com/gallery/2013/may/eshakharecoolage_211032049905_640x360.jpg" alt="18 year old girl invents super supercapacitor. (photo credit:coolage)" width="620" /></div>
<p>18 year old girl invents super supercapacitor. (photo credit:coolage)</p>
<p>Asked what inspired her to work on the technology, Khare said: <em>&quot;My cell phone battery always dies.&quot;&quot;It has a lot of different applications and advantages over batteries in that sense,&quot; </em>she was quoted as saying.</p>
<p>The supercapacitor is flexible and tiny, and is able to handle 10,000 recharge cycles, more than normal batteries by a factor of 10.Khare is a student of nanochemistry, and is now heading to Harvard.</p>
<p>Google has been in contact with Khare to explore how she plans to change the makeup of cell phone battery life, the report said.</p>
<p><strong>Source:&nbsp;<a href="http://tech2.in.com/news/general/indian-girl-invents-device-that-can-charge-phone-in-20-seconds/873820" target="_blank">Tech2</a></strong></p>
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		<title>Jolla unveils first Sailfish OS smartphone with Android apps compatibility</title>
		<link>http://blog.mobango.com/?p=2388</link>
		<comments>http://blog.mobango.com/?p=2388#comments</comments>
		<pubDate>Tue, 21 May 2013 10:17:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Industry News]]></category>

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		<description><![CDATA[Finland based mobile startup, Jolla, has unveiled its first smartphone that runs on the Sailfish OS which has been developed in-house by the company. It&#8217;s not clear if the company has announced a name for the phone but it&#8217;s using &#8230; <a href="http://blog.mobango.com/?p=2388">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img id="HeadContent_FullstoryCtrl_mainstoryimage" src="http://cdn.ndtv.com/tech/images/Jolla-phone.jpg" alt="Jolla-phone.jpg" /></p>
<div id="HeadContent_FullstoryCtrl_fulldetails">Finland based mobile startup, Jolla, has unveiled its first smartphone that runs on the Sailfish OS which has been developed in-house by the company.</p>
<p>  It&#8217;s not clear if the company has announced a name for the phone but it&#8217;s using the term &quot;The Other Half,&quot; derived from the phone&#8217;s removable back that comes in different colours, and changing the cover also changes the phone&#8217;s look and feel inline with its colour. The phone is priced at 399 Euros.</p>
<p>  The phone features a 4.5-inch display and will be powered by a dual-core processor. It will sport an 8-megapixel camera with auto-focus and will offer 16GB of internal storage expandable via microSD card. The phone is &quot;Android app compliant&quot; which indicates that it will be capable of running Android apps though it&#8217;s not clear at this stage if it will directly support them or require developers to port them similar to how they work with BlackBerry 10. The phone will also feature 4G LTE connectivity.</p>
<p>  As we mentioned, the phone runs the gesture-based Sailfish OS which is based on MeeGo which received acclaim when it launched on Nokia&#8217;s N9 smartphone. However, Nokia abandoned MeeGo and chose Windows Phone as the future OS platform for its smartphones,  following which a group of employees of Nokia&#8217;s MeeGo unit left the company to start Jolla and work on their own smartphone. </p>
<p>  Jolla targets to ship the smartphone by end of 2013 and has introduced a Kickstarter-like &#8216;Movement&#8217; in which people can participate by pre-ordering the phone. This will also be used by the company to gauge the response to its offering so that it can decide if there is demand for it. One can opt for a zero-cost pre-order option to reserve the phone when it launches, or pay 40 Euros for a limited edition phone and a t-shirt along with assured priority status. One can also pay 100 Euros and get all the goodies along with an extra back cover and 100 Euros off on the total price.</p>
<p>  The number of countries where the phone will be shipped will be disclosed later and the 399 Euros price only includes VAT in Europe, so shipping costs, local taxes and duties will be extra.<br />
   <br />
  <iframe width="640" height="360" src="http://www.youtube.com/embed/sduBRkYQ9eY?feature=player_detailpage" frameborder="0" allowfullscreen></iframe></p>
<p>
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<p>More details will be revealed by the company later in the day when it officially announces the phone.</p>
<p><a href="http://www.ndtv.com/photos/gadgets/mobiles-launched-in-may-2013-15112/slide/1"><img src="http://drop.ndtv.com/albums/GADGETS/mobiles-launched-in-may-2013/blackberry-thumb.jpg" /><br />
    Mobiles launched in May 2013</a></p>
</div>
<p><strong>Source:&nbsp;<a href="http://gadgets.ndtv.com/mobiles/news/jolla-unveils-first-sailfish-os-smartphone-with-android-apps-compatibility-369200" target="_blank">NDTV Gadgets</a></strong></p>
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		<title>Technically, Key-lime Pie WAS at Google I/O…</title>
		<link>http://blog.mobango.com/?p=2386</link>
		<comments>http://blog.mobango.com/?p=2386#comments</comments>
		<pubDate>Tue, 21 May 2013 10:12:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Industry News]]></category>

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		<description><![CDATA[Oh, Google. Only you know how to get us in a tizzy. When we heard rumors that Key-Lime Pie would be at Google IO, we were expecting something… different. It was there, though — we just weren’t looking hard enough &#8230; <a href="http://blog.mobango.com/?p=2386">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img alt="Key Lime Pie" src="http://phandroid.s3.amazonaws.com/wp-content/uploads/2013/05/Key-Lime-Pie.jpg" width="506" height="316" /></p>
<p>Oh, Google. Only you know how to get us in a tizzy. When we heard rumors that Key-Lime Pie would be at Google IO, we were expecting something… different. It was there, though — we just weren’t looking hard enough to find it. Google slipped these easter eggs into various sessions of theirs, with one showing a BugDroid chilling on a park bench eating a delicious-looking slice of key-lime pie, with another showing an RPG where one of the characters’ special moves is, you guessed it, key-lime pie. Now, if only we could get the Mountain View company to bestow upon us the software upgrade by the same name…</p>
<p><img alt="key lime pie 2" src="http://phandroid.s3.amazonaws.com/wp-content/uploads/2013/05/key-lime-pie-2-640x360.jpg" width="640" height="360" /></p>
<p><strong>Source:&nbsp;<a href="http://phandroid.com/2013/05/20/key-lime-pie-google-io/" target="_blank">Phandroid</a></strong></p>
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		<title>Next Android update scheduled for June 10: report</title>
		<link>http://blog.mobango.com/?p=2381</link>
		<comments>http://blog.mobango.com/?p=2381#comments</comments>
		<pubDate>Mon, 20 May 2013 09:35:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Industry News]]></category>

		<guid isPermaLink="false">http://blog.mobango.com/?p=2381</guid>
		<description><![CDATA[Most tech watchers had confidently predicted that a new version of Android, Google&#8217;s smartphone and tablet operating system, would be unveiled as part of the search giant&#8217;s keynote speech at the annual developers conference &#8212; yet it was conspicuous by &#8230; <a href="http://blog.mobango.com/?p=2381">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><span id="ctl00_ContentPlaceHolder1_HTStoryPageControl_Para1">Most tech watchers had confidently predicted that a new version of Android, Google&#8217;s smartphone and tablet operating system, would be unveiled as part of the search giant&#8217;s keynote speech at the annual developers conference &#8212; yet it was conspicuous by its absence.&nbsp;</p>
<p>The reason for</span>&nbsp;<span id="ctl00_ContentPlaceHolder1_HTStoryPageControl_Para2">its omission appears to be because the next version of Android will be version 4.3, a minor tweak, rather than version 5 &#8212; Key Lime Pie.</p>
<p>According to Android and Me, the update will roll out on June 10 and will contain few, if any, new features and therefore no surprises, which is good news for anyone with an existing Android device. Every phone manufacturer that uses Android is responsible for analyzing their existing devices, deciding if an updated operating system can work on them and, if the answer is &lsquo;yes,&#8217; pushing it out to owners. Further complicating this system is the fact that&nbsp; different network operators in different countries also install software on Android phones which can be compromised by updates, so they too have to subject an update to the same review process.</p>
<p>This less-than-efficient system is why so few people in the world with an Android device are experiencing the latest version of the operating system. There are 900 million Android phones and tablets in the world and only 2.3 percent of them are running 4.2.2 Jelly Bean, the latest and best version of the software.</p>
<p>This is also why Nexus-branded devices are so popular among progressive Android owners. The name guarantees that the handsets and tablets will receive the updated software as soon as it becomes available. For everyone else it is a waiting game. At least the fact that the next update is a subtle change means that the vast majority of Android device owners won&#8217;t be missing out on the next big smartphone innovation.</p>
<p></span></p>
<p><strong>Source:&nbsp;<a href="http://www.hindustantimes.com/technology/Events/Next-Android-update-scheduled-for-June-10-report/SP-Article1-1062887.aspx" target="_blank">Hindustantimes</a></strong></p>
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		<title>Is Optimising Apps For Specific Browsers A Good Idea?</title>
		<link>http://blog.mobango.com/?p=2378</link>
		<comments>http://blog.mobango.com/?p=2378#comments</comments>
		<pubDate>Mon, 20 May 2013 09:30:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Industry News]]></category>

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		<description><![CDATA[Delivering apps via browsers avoids the hassle of trying to make them work on different platforms. But is that advantage sacrificed if they are &#8216;optimised&#8217; for a particular browser? I&#8217;ve been reflecting on this issue after reading an announcement late &#8230; <a href="http://blog.mobango.com/?p=2378">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div><a href="http://edge.alluremedia.com.au/m/l/2013/05/Fiori.jpg" rel="modal"><img src="http://edge.alluremedia.com.au/m/l/2013/05/Fiori-640x360.jpg" alt="" /></a></div>
<p>Delivering apps via browsers avoids the hassle of trying to make them work on different platforms. But is that advantage sacrificed if they are &lsquo;optimised&rsquo; for a particular browser?<span id="more-508588"> </span></p>
<p>I&rsquo;ve been reflecting on this issue after reading an announcement late last week that SAP&rsquo;s new&nbsp;<a href="https://experience.sap.com/fiori">Fiori</a>&nbsp;web apps have been optimised to work with Google Chrome. Fiori apps are built in HTML5, which means they should work well in any modern browser, but SAP was happy to let Google boast that the apps were<a href="http://googleenterprise.blogspot.com.au/2013/05/new-sap-web-apps-are-optimized-for.html">optimised for Chrome</a>.</p>
<p>Chrome is a well-regarded and popular browser, so ensuring good performance on that platform makes sense. But there&rsquo;s part of me that worries that the journey from &ldquo;optimised for this platform&rdquo; to &ldquo;can only run on this platform&rdquo; is a short one. What do you think?</p>
<p><strong>Source:&nbsp;<a href="http://www.lifehacker.com.au/2013/05/is-optimising-apps-for-specific-browsers-a-good-idea/" target="_blank">Lifehacker</a></strong></p>
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